私はともだちと日曜日のごぜん一時にハロウィーンのパーティーでいきました。私ははらじゅくの女でした。私のともだちもはるじゅくの女でした。パンダガーデンでパーティーがありました。そこににぎやかでした。 それから、そこにあつかったでした。そこに人がたくさんいましたから。ともだちとおんがくをききました。ダンスもしました。パーティーはとしもたのしかったです。そこで私はしゃしんをたくさんとりました。この下にしゃしんがあります。
私はともだちとパーティーに一時間いました。それから、私のうちにかえりました。しゅうまつはよかったですよ。
Monday, October 29, 2007
Thursday, October 18, 2007
わたしの一ばんのデジタルのアニメション
これは私のデジタルのアニメションです。私は先週うちでアニメションを十五時間ぐらいしました。だから、私はあまり食べませんでした。でも、コーヒーをよく飲みます。それから、私はちょっと寝ました。たいてい午前五時に寝ました。だから、毎晩五時間ぐらい寝ました。。。ベリファンですよ。^______^
What makes a good blog?
- Use Japanese as much as you can
- Write about how you're doing in class, such as what you're having trouble with..
- Write about things that you enjoy..about your day
- Share interesting facts that you know about the Japanese culture .. such as sharing anime movies or manga books ^^
- Response to other students' blogs and comments
- Have fun =]
Friday, October 12, 2007
Digital Animation
There will be NO incessant rants on the overwhelming amount of schoolwork I have this time. I've written enough posts with complaints about school, so I'm going to leave that topic alone for a while. Let's talk about something more interesting, something worth looking back to this entry for.
As many of you already know, I'm infatuated with digital animation right now...infatuated because I have trouble committing to one medium, but I may grow to love it. My goal is to land a job at a big digital animation studio such as Pixar, and then maybe open my own studio so that I'd have more freedom in my work. ^^ Oh..my grand dream...hopefully with an ambition to match.
Soo..let's talk about digital animation. Seeing that some of you have expressed interest in this topic, I'd like to share some information on the making of digital animation. It's an arduous and frustrating process, but in the end, rewarding. :) Let's just say that I sat on my ass for 8 hours just modeling the character, haven't even started animating him...
Animation crash course 101! Now, I'm very new to this myself, so don't expect too much. But, I'm hoping that this will inspire and motivate you to try digital animation yourself... ^^
Before talking about the process of making a 3D animated clip, some information on the appropriate software to use is in order. A software company known as Autodesk is responsible for distributing two of the mostly widely used 3D animation software, 3D Studio Max and Maya, both of which have an outrageous price of around 三千ドル. BUT, there's hope yet...Autodesk offers a free personal learning edition of Maya 8.5. If you are interested in playing around with it, you can download it here. That's the version I'm using right now...unfortunately, they're making it very clear that this is only a learning edition by watermarking the entire workspace.
Now, let's look at some helpful books ... I highly recommend these two books for beginners (I especially love the first one..it's easy to follow with great visuals):
それから、let's talk about the process of creating a character in Maya. I'll use the project I've been working on for my animation class to explain the process:
1. A 2D character design sheet is first created to get a sense of what your character looks like in different views. This usually involves a side view, a front view, a back view, and a top view.
Meet Bubble Boy ^^
(He's made an appearance in one of my previous entries.)
2. Now, this is the tough part...modeling the character in Maya. What that means is that you are sculpting him as a 3D figure in this program. The program provides 4 main views to make the modeling process easier: a perspective view (it's the 3D view...which can be altered), a top view, a side view, and a front view. Even with this feature, modeling can be very tricky at first because depth isn't easily detected on a 2D screen. So, you must constantly switch between views to find the right placement.
3. After constructing the character's basic wireframe, it's time to apply color and texture to it. On the last image, I've added lighting.
4. In order to animate the character, a skeleton must be placed within the model. But..we won't worry about that right now...it gets to complicated. I've rendered the quality of the model at this step, so he has a smoother appearance.
5. The finished product: (I used a simple animation technique here to rotate him 360 degrees.)
I'm still working on the storyline, and attempting to animate him. I won't go into the animation process since it's too complicated. If you're interested, you should look into Earl Mark's class in the Architecture school. Or you could learn on your own, and get one of the books I recommended...I learned more this way.
Oops, this post has turned out to be extremely lengthy... I hope you guys still enjoyed it. I need to find a place to incorporate some にほんご。。。
As many of you already know, I'm infatuated with digital animation right now...infatuated because I have trouble committing to one medium, but I may grow to love it. My goal is to land a job at a big digital animation studio such as Pixar, and then maybe open my own studio so that I'd have more freedom in my work. ^^ Oh..my grand dream...hopefully with an ambition to match.
Soo..let's talk about digital animation. Seeing that some of you have expressed interest in this topic, I'd like to share some information on the making of digital animation. It's an arduous and frustrating process, but in the end, rewarding. :) Let's just say that I sat on my ass for 8 hours just modeling the character, haven't even started animating him...
Animation crash course 101! Now, I'm very new to this myself, so don't expect too much. But, I'm hoping that this will inspire and motivate you to try digital animation yourself... ^^
Before talking about the process of making a 3D animated clip, some information on the appropriate software to use is in order. A software company known as Autodesk is responsible for distributing two of the mostly widely used 3D animation software, 3D Studio Max and Maya, both of which have an outrageous price of around 三千ドル. BUT, there's hope yet...Autodesk offers a free personal learning edition of Maya 8.5. If you are interested in playing around with it, you can download it here. That's the version I'm using right now...unfortunately, they're making it very clear that this is only a learning edition by watermarking the entire workspace.
Now, let's look at some helpful books ... I highly recommend these two books for beginners (I especially love the first one..it's easy to follow with great visuals):
それから、let's talk about the process of creating a character in Maya. I'll use the project I've been working on for my animation class to explain the process:
1. A 2D character design sheet is first created to get a sense of what your character looks like in different views. This usually involves a side view, a front view, a back view, and a top view.
Meet Bubble Boy ^^
(He's made an appearance in one of my previous entries.)
2. Now, this is the tough part...modeling the character in Maya. What that means is that you are sculpting him as a 3D figure in this program. The program provides 4 main views to make the modeling process easier: a perspective view (it's the 3D view...which can be altered), a top view, a side view, and a front view. Even with this feature, modeling can be very tricky at first because depth isn't easily detected on a 2D screen. So, you must constantly switch between views to find the right placement.
3. After constructing the character's basic wireframe, it's time to apply color and texture to it. On the last image, I've added lighting.
4. In order to animate the character, a skeleton must be placed within the model. But..we won't worry about that right now...it gets to complicated. I've rendered the quality of the model at this step, so he has a smoother appearance.
5. The finished product: (I used a simple animation technique here to rotate him 360 degrees.)
I'm still working on the storyline, and attempting to animate him. I won't go into the animation process since it's too complicated. If you're interested, you should look into Earl Mark's class in the Architecture school. Or you could learn on your own, and get one of the books I recommended...I learned more this way.
Oops, this post has turned out to be extremely lengthy... I hope you guys still enjoyed it. I need to find a place to incorporate some にほんご。。。
Thursday, October 4, 2007
Overwhelmed...
So it seems that all the school work that's been piling up is finally catching up to me. I have an entire book and 10 articles to read for my Art History class...in time for the midterm next week. Not to mention over hundreds of paintings that I have to memorize. I'm screwed. I also have to create a 2 minute animation clip by next week. Only 2 minutes...? No big deal, right? Let's see, that's 24 frames per second x 120 seconds... >.> Uh.. wish me luck. Then there are about 3 paintings that I have to complete and some that I have yet to start on. I'm not necessarily complaining about the workload, well maybe I am for Art History, but I'm concerned that I may not be able to produce quality work in the given time...though I am most productive and efficient under pressure. I hope the 4 day weekend will provide me with some time to catch up on my work, though I doubt it'll be sufficient....
しゅうまつはぜんぜんがっこうはいきません。でもわたしはよくとしょかんはいきます。このどようびにとしょかんでげいじゅつのほんをよみます。それから、このにちようびにニューコムゲームルームでピンポンをします。(I feel obligated to incorporate some にほんご in this entry...)
But...I haven't been totally slacking. I've been feverishly painting one self-portrait after another, though I can't say they look much like me... :( No, I'm not a narcissist. Haha. I've just been painting so many of them because I am never quite satisfied with them. Yes, I'm doing this for my painting class. Anyway, in case you're wondering how they look like, I've posted them below:
You can click on the thumbnails to enlarge them, but it may take a while to load...
Do you have a favorite?
しゅうまつはぜんぜんがっこうはいきません。でもわたしはよくとしょかんはいきます。このどようびにとしょかんでげいじゅつのほんをよみます。それから、このにちようびにニューコムゲームルームでピンポンをします。(I feel obligated to incorporate some にほんご in this entry...)
But...I haven't been totally slacking. I've been feverishly painting one self-portrait after another, though I can't say they look much like me... :( No, I'm not a narcissist. Haha. I've just been painting so many of them because I am never quite satisfied with them. Yes, I'm doing this for my painting class. Anyway, in case you're wondering how they look like, I've posted them below:
You can click on the thumbnails to enlarge them, but it may take a while to load...
Do you have a favorite?
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